go_dreamfactory/sys/configure/structs/Game.SmithyProficiency.go
2023-02-22 12:08:44 +08:00

35 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSmithyProficiency struct {
_dataList []*GameSmithyProficiencyData
}
func NewGameSmithyProficiency(_buf []map[string]interface{}) (*GameSmithyProficiency, error) {
_dataList := make([]*GameSmithyProficiencyData, 0, len(_buf))
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSmithyProficiencyData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
}
}
return &GameSmithyProficiency{_dataList:_dataList}, nil
}
func (table *GameSmithyProficiency) GetDataList() []*GameSmithyProficiencyData {
return table._dataList
}
func (table *GameSmithyProficiency) Get(index int) *GameSmithyProficiencyData {
return table._dataList[index]
}