go_dreamfactory/sys/configure/structs/Game.SmithyMakeData.go

40 lines
1.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyMakeData struct {
MakeTake int32
MakeText string
Probability int32
}
const TypeId_GameSmithyMakeData = -1032815830
func (*GameSmithyMakeData) GetTypeId() int32 {
return -1032815830
}
func (_v *GameSmithyMakeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["make_take"].(float64); !_ok_ { err = errors.New("make_take error"); return }; _v.MakeTake = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["make_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MakeText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MakeText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
return
}
func DeserializeGameSmithyMakeData(_buf map[string]interface{}) (*GameSmithyMakeData, error) {
v := &GameSmithyMakeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}