52 lines
2.6 KiB
Go
52 lines
2.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSkillPropertyData struct {
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ProType int32
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ProLevel int32
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LimitValue int32
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MinValue int32
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MaxValue int32
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BaseTerms int32
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ExtraTerms int32
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PerTerms int32
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FixTerms int32
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}
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const TypeId_GameSkillPropertyData = 880868628
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func (*GameSkillPropertyData) GetTypeId() int32 {
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return 880868628
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}
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func (_v *GameSkillPropertyData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProType"].(float64); !_ok_ { err = errors.New("ProType error"); return }; _v.ProType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProLevel"].(float64); !_ok_ { err = errors.New("ProLevel error"); return }; _v.ProLevel = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LimitValue"].(float64); !_ok_ { err = errors.New("LimitValue error"); return }; _v.LimitValue = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MinValue"].(float64); !_ok_ { err = errors.New("MinValue error"); return }; _v.MinValue = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxValue"].(float64); !_ok_ { err = errors.New("MaxValue error"); return }; _v.MaxValue = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BaseTerms"].(float64); !_ok_ { err = errors.New("BaseTerms error"); return }; _v.BaseTerms = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExtraTerms"].(float64); !_ok_ { err = errors.New("ExtraTerms error"); return }; _v.ExtraTerms = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PerTerms"].(float64); !_ok_ { err = errors.New("PerTerms error"); return }; _v.PerTerms = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["FixTerms"].(float64); !_ok_ { err = errors.New("FixTerms error"); return }; _v.FixTerms = int32(_tempNum_) }
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return
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}
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func DeserializeGameSkillPropertyData(_buf map[string]interface{}) (*GameSkillPropertyData, error) {
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v := &GameSkillPropertyData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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