go_dreamfactory/sys/configure/structs/Game.SkillProperty.go
2023-08-15 15:09:49 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSkillProperty struct {
_dataMap map[int32]*GameSkillPropertyData
_dataList []*GameSkillPropertyData
}
func NewGameSkillProperty(_buf []map[string]interface{}) (*GameSkillProperty, error) {
_dataList := make([]*GameSkillPropertyData, 0, len(_buf))
dataMap := make(map[int32]*GameSkillPropertyData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSkillPropertyData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.ProType] = _v
}
}
return &GameSkillProperty{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSkillProperty) GetDataMap() map[int32]*GameSkillPropertyData {
return table._dataMap
}
func (table *GameSkillProperty) GetDataList() []*GameSkillPropertyData {
return table._dataList
}
func (table *GameSkillProperty) Get(key int32) *GameSkillPropertyData {
return table._dataMap[key]
}