97 lines
5.0 KiB
Go
97 lines
5.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameRepeatAllData struct {
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Key int32
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OptionName string
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Model string
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ActionType int32
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ActionParam string
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Num int32
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TriggerWeight []int32
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TriggerOne []int32
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TriggerTwo []*Gameatn
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TriggerThree int32
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CdText string
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Cdtime int32
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}
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const TypeId_GameRepeatAllData = -1975992876
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func (*GameRepeatAllData) GetTypeId() int32 {
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return -1975992876
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}
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func (_v *GameRepeatAllData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["optionName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OptionName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OptionName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["actionType"].(float64); !_ok_ { err = errors.New("actionType error"); return }; _v.ActionType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.ActionParam, _ok_ = _buf["actionParam"].(string); !_ok_ { err = errors.New("actionParam error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["triggerWeight"].([]interface{}); !_ok_ { err = errors.New("triggerWeight error"); return }
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_v.TriggerWeight = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.TriggerWeight = append(_v.TriggerWeight, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["triggerOne"].([]interface{}); !_ok_ { err = errors.New("triggerOne error"); return }
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_v.TriggerOne = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.TriggerOne = append(_v.TriggerOne, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["triggerTwo"].([]interface{}); !_ok_ { err = errors.New("triggerTwo error"); return }
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_v.TriggerTwo = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.TriggerTwo = append(_v.TriggerTwo, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["triggerThree"].(float64); !_ok_ { err = errors.New("triggerThree error"); return }; _v.TriggerThree = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cdText"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.CdText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.CdText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cdtime"].(float64); !_ok_ { err = errors.New("cdtime error"); return }; _v.Cdtime = int32(_tempNum_) }
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return
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}
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func DeserializeGameRepeatAllData(_buf map[string]interface{}) (*GameRepeatAllData, error) {
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v := &GameRepeatAllData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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