go_dreamfactory/sys/configure/structs/Game.RdtaskNpcData.go
2023-08-02 17:02:17 +08:00

72 lines
2.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRdtaskNpcData struct {
Id int32
Heroid int32
Levelid int32
Datas []string
Event []int32
Goto int32
}
const TypeId_GameRdtaskNpcData = -2132874632
func (*GameRdtaskNpcData) GetTypeId() int32 {
return -2132874632
}
func (_v *GameRdtaskNpcData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Levelid"].(float64); !_ok_ { err = errors.New("Levelid error"); return }; _v.Levelid = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["datas"].([]interface{}); !_ok_ { err = errors.New("datas error"); return }
_v.Datas = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Datas = append(_v.Datas, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["event"].([]interface{}); !_ok_ { err = errors.New("event error"); return }
_v.Event = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Event = append(_v.Event, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["goto"].(float64); !_ok_ { err = errors.New("goto error"); return }; _v.Goto = int32(_tempNum_) }
return
}
func DeserializeGameRdtaskNpcData(_buf map[string]interface{}) (*GameRdtaskNpcData, error) {
v := &GameRdtaskNpcData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}