123 lines
6.1 KiB
Go
123 lines
6.1 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameQualifyingData struct {
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LvId int32
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ScoreLow int32
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ScoreUp int32
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Name string
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MatewinReward []*Gameatn
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MatefailReward []*Gameatn
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RankwinReward []*Gameatn
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RankfailReward []*Gameatn
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WinValue int32
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FailValue int32
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SettlementReward []*Gameatn
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Png string
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}
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const TypeId_GameQualifyingData = 141547579
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func (*GameQualifyingData) GetTypeId() int32 {
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return 141547579
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}
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func (_v *GameQualifyingData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv_id"].(float64); !_ok_ { err = errors.New("lv_id error"); return }; _v.LvId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_low"].(float64); !_ok_ { err = errors.New("score_low error"); return }; _v.ScoreLow = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_up"].(float64); !_ok_ { err = errors.New("score_up error"); return }; _v.ScoreUp = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["matewin_reward"].([]interface{}); !_ok_ { err = errors.New("matewin_reward error"); return }
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_v.MatewinReward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.MatewinReward = append(_v.MatewinReward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["matefail_reward"].([]interface{}); !_ok_ { err = errors.New("matefail_reward error"); return }
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_v.MatefailReward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.MatefailReward = append(_v.MatefailReward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["rankwin_reward"].([]interface{}); !_ok_ { err = errors.New("rankwin_reward error"); return }
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_v.RankwinReward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.RankwinReward = append(_v.RankwinReward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["rankfail_reward"].([]interface{}); !_ok_ { err = errors.New("rankfail_reward error"); return }
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_v.RankfailReward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.RankfailReward = append(_v.RankfailReward, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["win_value"].(float64); !_ok_ { err = errors.New("win_value error"); return }; _v.WinValue = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fail_value"].(float64); !_ok_ { err = errors.New("fail_value error"); return }; _v.FailValue = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["settlement_reward"].([]interface{}); !_ok_ { err = errors.New("settlement_reward error"); return }
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_v.SettlementReward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.SettlementReward = append(_v.SettlementReward, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } }
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return
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}
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func DeserializeGameQualifyingData(_buf map[string]interface{}) (*GameQualifyingData, error) {
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v := &GameQualifyingData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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