go_dreamfactory/sys/configure/structs/Game.PuggsyIsLandData.go

74 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyIsLandData struct {
NodeId int32
PuggsyName string
Time []int32
Unlock string
Introduce string
Scene int32
Png []string
}
const TypeId_GamePuggsyIsLandData = 36699942
func (*GamePuggsyIsLandData) GetTypeId() int32 {
return 36699942
}
func (_v *GamePuggsyIsLandData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["puggsy_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PuggsyName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PuggsyName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["time"].([]interface{}); !_ok_ { err = errors.New("time error"); return }
_v.Time = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Time = append(_v.Time, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Unlock error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Unlock, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["scene"].(float64); !_ok_ { err = errors.New("scene error"); return }; _v.Scene = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["png"].([]interface{}); !_ok_ { err = errors.New("png error"); return }
_v.Png = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Png = append(_v.Png, _list_v_)
}
}
return
}
func DeserializeGamePuggsyIsLandData(_buf map[string]interface{}) (*GamePuggsyIsLandData, error) {
v := &GamePuggsyIsLandData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}