go_dreamfactory/sys/configure/structs/Game.PuggsyFightData.go
2023-10-30 16:31:04 +08:00

74 lines
3.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyFightData struct {
BossId int32
BossName string
BossText string
BattleReadyID int32
HeroId string
Skill []int32
Boss []int32
}
const TypeId_GamePuggsyFightData = 386540371
func (*GamePuggsyFightData) GetTypeId() int32 {
return 386540371
}
func (_v *GamePuggsyFightData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["heroId"].(string); !_ok_ { err = errors.New("heroId error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skill"].([]interface{}); !_ok_ { err = errors.New("skill error"); return }
_v.Skill = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Skill = append(_v.Skill, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
_v.Boss = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Boss = append(_v.Boss, _list_v_)
}
}
return
}
func DeserializeGamePuggsyFightData(_buf map[string]interface{}) (*GamePuggsyFightData, error) {
v := &GamePuggsyFightData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}