48 lines
2.4 KiB
Go
48 lines
2.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePassonData struct {
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Exework int32
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Openlv int32
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Cd int32
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Sift int32
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Index int32
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Text string
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Remake *Gameatn
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}
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const TypeId_GamePassonData = -1897293578
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func (*GamePassonData) GetTypeId() int32 {
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return -1897293578
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}
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func (_v *GamePassonData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exework"].(float64); !_ok_ { err = errors.New("exework error"); return }; _v.Exework = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlv"].(float64); !_ok_ { err = errors.New("openlv error"); return }; _v.Openlv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cd"].(float64); !_ok_ { err = errors.New("cd error"); return }; _v.Cd = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sift"].(float64); !_ok_ { err = errors.New("sift error"); return }; _v.Sift = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["remake"].(map[string]interface{}); !_ok_ { err = errors.New("remake error"); return }; if _v.Remake, err = DeserializeGameatn(_x_); err != nil { return } }
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return
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}
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func DeserializeGamePassonData(_buf map[string]interface{}) (*GamePassonData, error) {
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v := &GamePassonData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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