go_dreamfactory/sys/configure/structs/Game.MonkeyMainData.go
2023-11-24 15:32:37 +08:00

70 lines
2.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMonkeyMainData struct {
Id int32
Chapter int32
Stagedepict string
Startype []int32
Starcondition []int32
}
const TypeId_GameMonkeyMainData = 1592430450
func (*GameMonkeyMainData) GetTypeId() int32 {
return 1592430450
}
func (_v *GameMonkeyMainData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["stagedepict"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Stagedepict error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Stagedepict, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["startype"].([]interface{}); !_ok_ { err = errors.New("startype error"); return }
_v.Startype = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Startype = append(_v.Startype, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["starcondition"].([]interface{}); !_ok_ { err = errors.New("starcondition error"); return }
_v.Starcondition = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Starcondition = append(_v.Starcondition, _list_v_)
}
}
return
}
func DeserializeGameMonkeyMainData(_buf map[string]interface{}) (*GameMonkeyMainData, error) {
v := &GameMonkeyMainData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}