go_dreamfactory/sys/configure/structs/Game.MainAchievement.go
2023-08-24 18:26:23 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameMainAchievement struct {
_dataMap map[int32]*GameMainAchievementData
_dataList []*GameMainAchievementData
}
func NewGameMainAchievement(_buf []map[string]interface{}) (*GameMainAchievement, error) {
_dataList := make([]*GameMainAchievementData, 0, len(_buf))
dataMap := make(map[int32]*GameMainAchievementData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameMainAchievementData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameMainAchievement{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameMainAchievement) GetDataMap() map[int32]*GameMainAchievementData {
return table._dataMap
}
func (table *GameMainAchievement) GetDataList() []*GameMainAchievementData {
return table._dataList
}
func (table *GameMainAchievement) Get(key int32) *GameMainAchievementData {
return table._dataMap[key]
}