go_dreamfactory/sys/configure/structs/Game.GameIdData.go
2023-09-13 17:19:03 +08:00

38 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGameIdData struct {
Id int32
Type int32
}
const TypeId_GameGameIdData = 1662075251
func (*GameGameIdData) GetTypeId() int32 {
return 1662075251
}
func (_v *GameGameIdData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
return
}
func DeserializeGameGameIdData(_buf map[string]interface{}) (*GameGameIdData, error) {
v := &GameGameIdData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}