go_dreamfactory/sys/configure/structs/Game.GameId.go
2023-09-13 17:19:03 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameGameId struct {
_dataMap map[int32]*GameGameIdData
_dataList []*GameGameIdData
}
func NewGameGameId(_buf []map[string]interface{}) (*GameGameId, error) {
_dataList := make([]*GameGameIdData, 0, len(_buf))
dataMap := make(map[int32]*GameGameIdData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameGameIdData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameGameId{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameGameId) GetDataMap() map[int32]*GameGameIdData {
return table._dataMap
}
func (table *GameGameId) GetDataList() []*GameGameIdData {
return table._dataList
}
func (table *GameGameId) Get(key int32) *GameGameIdData {
return table._dataMap[key]
}