go_dreamfactory/sys/configure/structs/Game.FategiftrewardData.go
2023-08-01 16:16:13 +08:00

42 lines
1.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFategiftrewardData struct {
Rewardkey int32
Heroid int32
Stageid int32
Stagereward *Gameatn
}
const TypeId_GameFategiftrewardData = -602375279
func (*GameFategiftrewardData) GetTypeId() int32 {
return -602375279
}
func (_v *GameFategiftrewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rewardkey"].(float64); !_ok_ { err = errors.New("rewardkey error"); return }; _v.Rewardkey = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stageid"].(float64); !_ok_ { err = errors.New("stageid error"); return }; _v.Stageid = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["stagereward"].(map[string]interface{}); !_ok_ { err = errors.New("stagereward error"); return }; if _v.Stagereward, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameFategiftrewardData(_buf map[string]interface{}) (*GameFategiftrewardData, error) {
v := &GameFategiftrewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}