go_dreamfactory/sys/configure/structs/Game.EquipEnchantingData.go
2022-11-02 15:44:31 +08:00

59 lines
2.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameEquipEnchantingData struct {
Item string
Suittype int32
Attrkey string
AttrMini int32
AttrMax int32
Need []*Gameatn
}
const TypeId_GameEquipEnchantingData = 1681946759
func (*GameEquipEnchantingData) GetTypeId() int32 {
return 1681946759
}
func (_v *GameEquipEnchantingData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Item, _ok_ = _buf["item"].(string); !_ok_ { err = errors.New("item error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
{ var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attr_mini"].(float64); !_ok_ { err = errors.New("attr_mini error"); return }; _v.AttrMini = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attr_max"].(float64); !_ok_ { err = errors.New("attr_max error"); return }; _v.AttrMax = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
_v.Need = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Need = append(_v.Need, _list_v_)
}
}
return
}
func DeserializeGameEquipEnchantingData(_buf map[string]interface{}) (*GameEquipEnchantingData, error) {
v := &GameEquipEnchantingData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}