go_dreamfactory/sys/configure/structs/Game.EffectData.go

38 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameEffectData struct {
Key string
Path string
}
const TypeId_GameEffectData = -1242838953
func (*GameEffectData) GetTypeId() int32 {
return -1242838953
}
func (_v *GameEffectData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
{ var _ok_ bool; if _v.Path, _ok_ = _buf["path"].(string); !_ok_ { err = errors.New("path error"); return } }
return
}
func DeserializeGameEffectData(_buf map[string]interface{}) (*GameEffectData, error) {
v := &GameEffectData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}