go_dreamfactory/sys/configure/structs/Game.DragonPlayData.go
2023-09-13 17:19:03 +08:00

67 lines
3.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDragonPlayData struct {
Key int32
Id string
Type int32
Interact int32
Exp int32
Time int32
Cd int32
Deplete []*Gameatn
Bubble int32
Group int32
}
const TypeId_GameDragonPlayData = 511267245
func (*GameDragonPlayData) GetTypeId() int32 {
return 511267245
}
func (_v *GameDragonPlayData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["interact"].(float64); !_ok_ { err = errors.New("interact error"); return }; _v.Interact = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cd"].(float64); !_ok_ { err = errors.New("cd error"); return }; _v.Cd = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["deplete"].([]interface{}); !_ok_ { err = errors.New("deplete error"); return }
_v.Deplete = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Deplete = append(_v.Deplete, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bubble"].(float64); !_ok_ { err = errors.New("bubble error"); return }; _v.Bubble = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
return
}
func DeserializeGameDragonPlayData(_buf map[string]interface{}) (*GameDragonPlayData, error) {
v := &GameDragonPlayData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}