go_dreamfactory/sys/configure/structs/Game.Dispatch_LvData.go
2023-02-24 18:29:46 +08:00

53 lines
1.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDispatch_LvData struct {
Lv int32
Probability []int32
Upgrade int32
}
const TypeId_GameDispatch_LvData = 222107101
func (*GameDispatch_LvData) GetTypeId() int32 {
return 222107101
}
func (_v *GameDispatch_LvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return }
_v.Probability = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Probability = append(_v.Probability, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Upgrade"].(float64); !_ok_ { err = errors.New("Upgrade error"); return }; _v.Upgrade = int32(_tempNum_) }
return
}
func DeserializeGameDispatch_LvData(_buf map[string]interface{}) (*GameDispatch_LvData, error) {
v := &GameDispatch_LvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}