go_dreamfactory/sys/configure/structs/Game.DispatchCond.go
2023-02-24 18:29:46 +08:00

38 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDispatchCond struct {
Key int32
Param int32
}
const TypeId_GameDispatchCond = -852261064
func (*GameDispatchCond) GetTypeId() int32 {
return -852261064
}
func (_v *GameDispatchCond)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["param"].(float64); !_ok_ { err = errors.New("param error"); return }; _v.Param = int32(_tempNum_) }
return
}
func DeserializeGameDispatchCond(_buf map[string]interface{}) (*GameDispatchCond, error) {
v := &GameDispatchCond{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}