go_dreamfactory/sys/configure/structs/Game.ConsumeHeroData.go
2023-10-27 14:14:38 +08:00

73 lines
4.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameConsumeHeroData struct {
Key string
Type int32
Herocolor int32
Hero int32
Img string
Intr string
Skillname string
Skilltxt string
Consume []*Gameatn
Skilltype int32
Skillload int32
Skilleffect int32
Skillvalue int32
}
const TypeId_GameConsumeHeroData = 187972836
func (*GameConsumeHeroData) GetTypeId() int32 {
return 187972836
}
func (_v *GameConsumeHeroData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herocolor"].(float64); !_ok_ { err = errors.New("herocolor error"); return }; _v.Herocolor = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero"].(float64); !_ok_ { err = errors.New("hero error"); return }; _v.Hero = int32(_tempNum_) }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skilltxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skilltxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skilltxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return }
_v.Consume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Consume = append(_v.Consume, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltype"].(float64); !_ok_ { err = errors.New("skilltype error"); return }; _v.Skilltype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillload"].(float64); !_ok_ { err = errors.New("skillload error"); return }; _v.Skillload = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilleffect"].(float64); !_ok_ { err = errors.New("skilleffect error"); return }; _v.Skilleffect = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillvalue"].(float64); !_ok_ { err = errors.New("skillvalue error"); return }; _v.Skillvalue = int32(_tempNum_) }
return
}
func DeserializeGameConsumeHeroData(_buf map[string]interface{}) (*GameConsumeHeroData, error) {
v := &GameConsumeHeroData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}