go_dreamfactory/sys/configure/structs/Game.CatchbugSset.go
2023-11-08 21:41:51 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCatchbugSset struct {
_dataMap map[int32]*GameCatchbugSsetData
_dataList []*GameCatchbugSsetData
}
func NewGameCatchbugSset(_buf []map[string]interface{}) (*GameCatchbugSset, error) {
_dataList := make([]*GameCatchbugSsetData, 0, len(_buf))
dataMap := make(map[int32]*GameCatchbugSsetData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCatchbugSsetData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCatchbugSset{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCatchbugSset) GetDataMap() map[int32]*GameCatchbugSsetData {
return table._dataMap
}
func (table *GameCatchbugSset) GetDataList() []*GameCatchbugSsetData {
return table._dataList
}
func (table *GameCatchbugSset) Get(key int32) *GameCatchbugSsetData {
return table._dataMap[key]
}