go_dreamfactory/sys/configure/structs/Game.CatchbugLllustratedData.go
2023-11-08 21:41:51 +08:00

46 lines
2.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameCatchbugLllustratedData struct {
Id int32
Rarity int32
Cardname string
Carddescribe string
Pic string
Weights int32
}
const TypeId_GameCatchbugLllustratedData = -1899586481
func (*GameCatchbugLllustratedData) GetTypeId() int32 {
return -1899586481
}
func (_v *GameCatchbugLllustratedData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rarity"].(float64); !_ok_ { err = errors.New("rarity error"); return }; _v.Rarity = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cardname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cardname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cardname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["carddescribe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Carddescribe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Carddescribe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weights"].(float64); !_ok_ { err = errors.New("weights error"); return }; _v.Weights = int32(_tempNum_) }
return
}
func DeserializeGameCatchbugLllustratedData(_buf map[string]interface{}) (*GameCatchbugLllustratedData, error) {
v := &GameCatchbugLllustratedData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}