go_dreamfactory/sys/configure/structs/Game.AskAllData.go
2023-07-20 15:42:15 +08:00

63 lines
2.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameAskAllData struct {
Key int32
ExaminationGroup int32
Examinationnum int32
Start int32
Continue int32
Time int32
Reward []*Gameatn
Restime int32
}
const TypeId_GameAskAllData = 305140654
func (*GameAskAllData) GetTypeId() int32 {
return 305140654
}
func (_v *GameAskAllData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExaminationGroup"].(float64); !_ok_ { err = errors.New("ExaminationGroup error"); return }; _v.ExaminationGroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["examinationnum"].(float64); !_ok_ { err = errors.New("examinationnum error"); return }; _v.Examinationnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["continue"].(float64); !_ok_ { err = errors.New("continue error"); return }; _v.Continue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["restime"].(float64); !_ok_ { err = errors.New("restime error"); return }; _v.Restime = int32(_tempNum_) }
return
}
func DeserializeGameAskAllData(_buf map[string]interface{}) (*GameAskAllData, error) {
v := &GameAskAllData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}