go_dreamfactory/sys/configure/structs/Game.AchieveTaskData.go

65 lines
3.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameAchieveTaskData struct {
Key int32
TaskGroupFrom int32
TaskName string
TaskDesc string
TaskBuried int32
TaskIcon string
TaskQuality int32
TaskReward []*Gameatn
Jump int32
}
const TypeId_GameAchieveTaskData = 835767876
func (*GameAchieveTaskData) GetTypeId() int32 {
return 835767876
}
func (_v *GameAchieveTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_group_from"].(float64); !_ok_ { err = errors.New("task_group_from error"); return }; _v.TaskGroupFrom = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["task_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TaskName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TaskName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["task_desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TaskDesc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TaskDesc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_buried"].(float64); !_ok_ { err = errors.New("task_buried error"); return }; _v.TaskBuried = int32(_tempNum_) }
{ var _ok_ bool; if _v.TaskIcon, _ok_ = _buf["task_icon"].(string); !_ok_ { err = errors.New("task_icon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_quality"].(float64); !_ok_ { err = errors.New("task_quality error"); return }; _v.TaskQuality = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["task_reward"].([]interface{}); !_ok_ { err = errors.New("task_reward error"); return }
_v.TaskReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.TaskReward = append(_v.TaskReward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) }
return
}
func DeserializeGameAchieveTaskData(_buf map[string]interface{}) (*GameAchieveTaskData, error) {
v := &GameAchieveTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}