112 lines
4.9 KiB
Go
112 lines
4.9 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSkillAfteratkData struct {
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Id int32
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EmitPR int32
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From int32
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Where string
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Order string
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Limit int32
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ExecuteCnt int32
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Type int32
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Argu []int32
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FollowSK []int32
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SucFollowSK []int32
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FailFollowSK []int32
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MustHit bool
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}
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const TypeId_GameSkillAfteratkData = -281122053
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func (*GameSkillAfteratkData) GetTypeId() int32 {
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return -281122053
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}
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func (_v *GameSkillAfteratkData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmitPR"].(float64); !_ok_ { err = errors.New("EmitPR error"); return }; _v.EmitPR = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["From"].(float64); !_ok_ { err = errors.New("From error"); return }; _v.From = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Where, _ok_ = _buf["Where"].(string); !_ok_ { err = errors.New("Where error"); return } }
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{ var _ok_ bool; if _v.Order, _ok_ = _buf["Order"].(string); !_ok_ { err = errors.New("Order error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Limit"].(float64); !_ok_ { err = errors.New("Limit error"); return }; _v.Limit = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExecuteCnt"].(float64); !_ok_ { err = errors.New("ExecuteCnt error"); return }; _v.ExecuteCnt = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Argu"].([]interface{}); !_ok_ { err = errors.New("Argu error"); return }
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_v.Argu = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Argu = append(_v.Argu, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["FollowSK"].([]interface{}); !_ok_ { err = errors.New("FollowSK error"); return }
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_v.FollowSK = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.FollowSK = append(_v.FollowSK, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["SucFollowSK"].([]interface{}); !_ok_ { err = errors.New("SucFollowSK error"); return }
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_v.SucFollowSK = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.SucFollowSK = append(_v.SucFollowSK, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["FailFollowSK"].([]interface{}); !_ok_ { err = errors.New("FailFollowSK error"); return }
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_v.FailFollowSK = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.FailFollowSK = append(_v.FailFollowSK, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.MustHit, _ok_ = _buf["MustHit"].(bool); !_ok_ { err = errors.New("MustHit error"); return } }
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return
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}
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func DeserializeGameSkillAfteratkData(_buf map[string]interface{}) (*GameSkillAfteratkData, error) {
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v := &GameSkillAfteratkData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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