go_dreamfactory/sys/configure/structs/game.shopitemData.go
2022-11-07 16:41:52 +08:00

234 lines
4.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameShopitemData struct {
Key int32
Id int32
Iteminfo []*Gameatn
Preview bool
Probability int32
Need []*Gameatn
Sale int32
Salelist []int32
Buyminnum int32
Buymaxnum int32
Vip int32
Lvmin int32
Lvmax int32
Mapidmin int32
Mapidmax int32
}
const TypeId_GameShopitemData = 491491023
func (*GameShopitemData) GetTypeId() int32 {
return 491491023
}
func (_v *GameShopitemData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ {
err = errors.New("key error")
return
}
_v.Key = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["iteminfo"].([]interface{}); !_ok_ {
err = errors.New("iteminfo error")
return
}
_v.Iteminfo = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Iteminfo = append(_v.Iteminfo, _list_v_)
}
}
{
var _ok_ bool
if _v.Preview, _ok_ = _buf["preview"].(bool); !_ok_ {
err = errors.New("preview error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ {
err = errors.New("probability error")
return
}
_v.Probability = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ {
err = errors.New("need error")
return
}
_v.Need = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Need = append(_v.Need, _list_v_)
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["sale"].(float64); !_ok_ {
err = errors.New("sale error")
return
}
_v.Sale = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["salelist"].([]interface{}); !_ok_ {
err = errors.New("salelist error")
return
}
_v.Salelist = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Salelist = append(_v.Salelist, _list_v_)
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["buyminnum"].(float64); !_ok_ {
err = errors.New("buyminnum error")
return
}
_v.Buyminnum = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["buymaxnum"].(float64); !_ok_ {
err = errors.New("buymaxnum error")
return
}
_v.Buymaxnum = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["vip"].(float64); !_ok_ {
err = errors.New("vip error")
return
}
_v.Vip = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["lvmin"].(float64); !_ok_ {
err = errors.New("lvmin error")
return
}
_v.Lvmin = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ {
err = errors.New("lvmax error")
return
}
_v.Lvmax = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["mapidmin"].(float64); !_ok_ {
err = errors.New("mapidmin error")
return
}
_v.Mapidmin = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["mapidmax"].(float64); !_ok_ {
err = errors.New("mapidmax error")
return
}
_v.Mapidmax = int32(_tempNum_)
}
return
}
func DeserializeGameShopitemData(_buf map[string]interface{}) (*GameShopitemData, error) {
v := &GameShopitemData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}