go_dreamfactory/sys/configure/structs/game.heroLevelupData.go
2022-08-18 15:09:34 +08:00

57 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroLevelupData struct {
Level int32
Heroexp []*Gameatn
Hp float32
Atk float32
Def float32
}
const TypeId_GameHeroLevelupData = 783449875
func (*GameHeroLevelupData) GetTypeId() int32 {
return 783449875
}
func (_v *GameHeroLevelupData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["heroexp"].([]interface{}); !_ok_ { err = errors.New("heroexp error"); return }
_v.Heroexp = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Heroexp = append(_v.Heroexp, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = float32(_tempNum_) }
return
}
func DeserializeGameHeroLevelupData(_buf map[string]interface{}) (*GameHeroLevelupData, error) {
v := &GameHeroLevelupData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}