48 lines
2.0 KiB
Go
48 lines
2.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHeroExpData struct {
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Hid string
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Name string
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Star int32
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Color int32
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Heroexp int32
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Skilllevelup int32
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Needgold int32
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}
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const TypeId_GameHeroExpData = -1440094703
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func (*GameHeroExpData) GetTypeId() int32 {
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return -1440094703
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}
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func (_v *GameHeroExpData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
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{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilllevelup"].(float64); !_ok_ { err = errors.New("skilllevelup error"); return }; _v.Skilllevelup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needgold"].(float64); !_ok_ { err = errors.New("needgold error"); return }; _v.Needgold = int32(_tempNum_) }
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return
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}
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func DeserializeGameHeroExpData(_buf map[string]interface{}) (*GameHeroExpData, error) {
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v := &GameHeroExpData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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