go_dreamfactory/sys/configure/structs/Game.HerofusionData.go
2022-10-19 18:26:17 +08:00

59 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHerofusionData struct {
Hero string
Switch int32
Pointhero []string
Awaken int32
Start int32
Lv int32
}
const TypeId_GameHerofusionData = -689698108
func (*GameHerofusionData) GetTypeId() int32 {
return -689698108
}
func (_v *GameHerofusionData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Hero, _ok_ = _buf["hero"].(string); !_ok_ { err = errors.New("hero error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["switch"].(float64); !_ok_ { err = errors.New("switch error"); return }; _v.Switch = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["pointhero"].([]interface{}); !_ok_ { err = errors.New("pointhero error"); return }
_v.Pointhero = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Pointhero = append(_v.Pointhero, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["awaken"].(float64); !_ok_ { err = errors.New("awaken error"); return }; _v.Awaken = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
return
}
func DeserializeGameHerofusionData(_buf map[string]interface{}) (*GameHerofusionData, error) {
v := &GameHerofusionData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}