go_dreamfactory/sys/configure/structs/Game.FavorNum.go
2022-10-12 11:24:55 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameFavorNum struct {
_dataMap map[string]*GameFavorNumData
_dataList []*GameFavorNumData
}
func NewGameFavorNum(_buf []map[string]interface{}) (*GameFavorNum, error) {
_dataList := make([]*GameFavorNumData, 0, len(_buf))
dataMap := make(map[string]*GameFavorNumData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameFavorNumData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.ItemId] = _v
}
}
return &GameFavorNum{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameFavorNum) GetDataMap() map[string]*GameFavorNumData {
return table._dataMap
}
func (table *GameFavorNum) GetDataList() []*GameFavorNumData {
return table._dataList
}
func (table *GameFavorNum) Get(key string) *GameFavorNumData {
return table._dataMap[key]
}