go_dreamfactory/sys/configure/structs/Game.ShopCenterFundData.go
2023-08-02 15:03:27 +08:00

44 lines
1.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameShopCenterFundData struct {
Id int32
Type int32
Unlock int32
Group int32
Position int32
}
const TypeId_GameShopCenterFundData = -1713797226
func (*GameShopCenterFundData) GetTypeId() int32 {
return -1713797226
}
func (_v *GameShopCenterFundData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["position"].(float64); !_ok_ { err = errors.New("position error"); return }; _v.Position = int32(_tempNum_) }
return
}
func DeserializeGameShopCenterFundData(_buf map[string]interface{}) (*GameShopCenterFundData, error) {
v := &GameShopCenterFundData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}