go_dreamfactory/modules/stonehenge/modelworldbuff.go
2023-07-25 16:09:41 +08:00

55 lines
1.5 KiB
Go

package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
// 世界buff
type MWorldBuff struct {
modules.MCompModel
module *Stonehenge
}
//组件初始化接口
func (this *MWorldBuff) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.TableName = comm.TableWorldBuff
this.MCompModel.Init(service, module, comp, opt)
this.module = module.(*Stonehenge)
//创建uid索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *MWorldBuff) GetStonehengeData(uid string) *pb.DBStonehenge {
stone := &pb.DBStonehenge{}
if err := this.Get(uid, stone); err != nil && mgo.MongodbNil == err { // 创建一条初始的数据
stone.Id = primitive.NewObjectID().Hex()
stone.Uid = uid
stone.Rooms = nil // 注意初始房间为空
stone.Userbuff = make(map[int32]int32, 0)
stone.Reward = make(map[int32]bool, 0)
stone.Addweight = make(map[int32]int32, 0)
stone.Etime = utils.WeekIntervalTime(0)
this.Add(uid, stone)
return nil
}
return stone
}
// 修改石阵信息
func (this *MWorldBuff) ChangeStonehengeData(uid string, update map[string]interface{}) (err error) {
return this.Change(uid, update)
}