go_dreamfactory/sys/configure/structs/game.pagodaData.go
2022-08-18 15:09:34 +08:00

215 lines
9.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePagodaData struct {
Key int32
PagodaType int32
LevelType int32
NextLevel int32
LayerNum int32
MonsterLv []int32
MonsterHp []float32
MonsterAtk []float32
MonsterDef []float32
Batch1 []int32
Batch2 []int32
Batch3 []int32
Proportion1 []float32
Proportion2 []float32
Proportion3 []float32
Reward []*Gameatn
FightScene string
NameDisplay string
ModelDisplay int32
}
const TypeId_GamePagodaData = -918154980
func (*GamePagodaData) GetTypeId() int32 {
return -918154980
}
func (_v *GamePagodaData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pagoda_type"].(float64); !_ok_ { err = errors.New("pagoda_type error"); return }; _v.PagodaType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Level_type"].(float64); !_ok_ { err = errors.New("Level_type error"); return }; _v.LevelType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NextLevel"].(float64); !_ok_ { err = errors.New("NextLevel error"); return }; _v.NextLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer_num"].(float64); !_ok_ { err = errors.New("layer_num error"); return }; _v.LayerNum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monster_lv"].([]interface{}); !_ok_ { err = errors.New("monster_lv error"); return }
_v.MonsterLv = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.MonsterLv = append(_v.MonsterLv, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monster_hp"].([]interface{}); !_ok_ { err = errors.New("monster_hp error"); return }
_v.MonsterHp = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.MonsterHp = append(_v.MonsterHp, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monster_atk"].([]interface{}); !_ok_ { err = errors.New("monster_atk error"); return }
_v.MonsterAtk = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.MonsterAtk = append(_v.MonsterAtk, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monster_def"].([]interface{}); !_ok_ { err = errors.New("monster_def error"); return }
_v.MonsterDef = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.MonsterDef = append(_v.MonsterDef, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["batch1"].([]interface{}); !_ok_ { err = errors.New("batch1 error"); return }
_v.Batch1 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Batch1 = append(_v.Batch1, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["batch2"].([]interface{}); !_ok_ { err = errors.New("batch2 error"); return }
_v.Batch2 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Batch2 = append(_v.Batch2, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["batch3"].([]interface{}); !_ok_ { err = errors.New("batch3 error"); return }
_v.Batch3 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Batch3 = append(_v.Batch3, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["proportion1"].([]interface{}); !_ok_ { err = errors.New("proportion1 error"); return }
_v.Proportion1 = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.Proportion1 = append(_v.Proportion1, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["proportion2"].([]interface{}); !_ok_ { err = errors.New("proportion2 error"); return }
_v.Proportion2 = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.Proportion2 = append(_v.Proportion2, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["proportion3"].([]interface{}); !_ok_ { err = errors.New("proportion3 error"); return }
_v.Proportion3 = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.Proportion3 = append(_v.Proportion3, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; if _v.FightScene, _ok_ = _buf["fight_scene"].(string); !_ok_ { err = errors.New("fight_scene error"); return } }
{ var _ok_ bool; if _v.NameDisplay, _ok_ = _buf["name_display"].(string); !_ok_ { err = errors.New("name_display error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) }
return
}
func DeserializeGamePagodaData(_buf map[string]interface{}) (*GamePagodaData, error) {
v := &GamePagodaData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}