130 lines
3.5 KiB
Go
130 lines
3.5 KiB
Go
package chat
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import (
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"fmt"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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)
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const (
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game_chatchannel = "game_chatchannel.json"
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game_chatsystem = "game_chatsystem.json"
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game_chatservergroup = "game_chatservergroup.json"
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game_chatchannelcom = "game_chatchannelcom.json"
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)
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///背包配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Chat
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.ModuleCompBase.Init(service, module, comp, options)
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this.module = module.(*Chat)
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this.LoadConfigure(game_chatchannel, cfg.NewGameChatChannel)
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this.LoadConfigure(game_chatsystem, cfg.NewGameChatSystem)
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this.LoadConfigure(game_chatchannelcom, cfg.NewGameChatChannelCom)
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return
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}
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//获取自动加入频道 任务限制
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func (this *configureComp) GetAutoIntoChannelMax() (max int32, err error) {
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var (
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v interface{}
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configure *cfg.GameChatChannelComData
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ok bool
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)
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if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["channel_allocation_max"]; !ok {
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err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_allocation_max")
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this.module.Errorf("err:%v", err)
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return
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}
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max = configure.Value
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if max <= 0 {
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err = fmt.Errorf("cfg.GamechatChannelComData channel_allocation_max:%v", v)
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}
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}
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return
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}
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//获取手动加入频道 任务限制
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func (this *configureComp) GetChanageChannelMax() (max int32, err error) {
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var (
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v interface{}
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configure *cfg.GameChatChannelComData
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ok bool
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)
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if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["channel_switching_max"]; !ok {
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err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_switching_max")
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this.module.Errorf("err:%v", err)
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return
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}
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max = configure.Value
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if max <= 0 {
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err = fmt.Errorf("cfg.GamechatChannelComData channel_switching_max:%v", v)
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}
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}
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return
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}
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//获取手动加入频道 任务限制
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func (this *configureComp) GetChannelRecordMax() (max int32, err error) {
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var (
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v interface{}
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configure *cfg.GameChatChannelComData
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ok bool
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)
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if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["max_chat"]; !ok {
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err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
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this.module.Errorf("err:%v", err)
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return
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}
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max = configure.Value
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if max <= 0 {
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err = fmt.Errorf("cfg.GamechatChannelComData max_chat:%v", v)
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}
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}
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return
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}
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//获取手动加入频道 任务限制
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func (this *configureComp) GetChannelReadRecordNum() (max int32, err error) {
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var (
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v interface{}
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configure *cfg.GameChatChannelComData
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ok bool
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)
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if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["load_chat"]; !ok {
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err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
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this.module.Errorf("err:%v", err)
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return
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}
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max = configure.Value
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if max <= 0 {
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err = fmt.Errorf("cfg.GamechatChannelComData max_chat:%v", v)
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}
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}
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return
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}
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