139 lines
3.0 KiB
Go
139 lines
3.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameStoneBuffData struct {
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BuffId int32
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Type int32
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SkillId int32
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BuffLevel int32
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Quality int32
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BuffIcon string
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BuffStory string
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BuffUpgradeCost *Gameatn
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BuffSell *Gameatn
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}
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const TypeId_GameStoneBuffData = -1457644250
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func (*GameStoneBuffData) GetTypeId() int32 {
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return -1457644250
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}
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func (_v *GameStoneBuffData) Deserialize(_buf map[string]interface{}) (err error) {
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ {
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err = errors.New("BuffId error")
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return
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}
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_v.BuffId = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ {
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err = errors.New("Type error")
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return
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}
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_v.Type = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ {
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err = errors.New("SkillId error")
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return
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}
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_v.SkillId = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ {
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err = errors.New("BuffLevel error")
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return
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}
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_v.BuffLevel = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ {
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err = errors.New("Quality error")
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return
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}
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_v.Quality = int32(_tempNum_)
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}
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{
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var _ok_ bool
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if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ {
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err = errors.New("BuffIcon error")
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return
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}
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.BuffStory error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ {
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err = errors.New("BuffUpgradeCost error")
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return
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}
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if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ {
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err = errors.New("BuffSell error")
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return
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}
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if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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return
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}
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func DeserializeGameStoneBuffData(_buf map[string]interface{}) (*GameStoneBuffData, error) {
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v := &GameStoneBuffData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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