go_dreamfactory/modules/worldtask/api_mine.go
2023-05-30 17:45:57 +08:00

48 lines
1.1 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
var (
dailyDes int32 = 1
weekDes int32 = 4
)
// 我的世界任务
func (this *apiComp) MineCheck(session comm.IUserSession, req *pb.WorldtaskMineReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) Mine(session comm.IUserSession, req *pb.WorldtaskMineReq) (code pb.ErrorCode, data *pb.ErrorData) {
uid := session.GetUserId()
data = &pb.ErrorData{}
user := this.module.ModuleUser.GetUser(uid)
if user == nil {
code = pb.ErrorCode_UserNofound
return
}
myWorldtask, err := this.module.modelWorldtask.getWorldtask(uid)
if err != nil {
this.module.Error("获取玩家世界任务失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
code = pb.ErrorCode_DBError
return
}
if myWorldtask.CurrentTask == nil {
myWorldtask.CurrentTask = make(map[int32]*pb.Worldtask)
}
this.module.modelWorldtask.updateRandomTask(uid, myWorldtask)
rsp := &pb.WorldtaskMineResp{
Task: myWorldtask,
}
this.sendMsg(session, WorldtaskSubtypeMine, rsp)
return
}