445 lines
13 KiB
Go
445 lines
13 KiB
Go
package hero
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import (
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"fmt"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/utils"
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)
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const (
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new_hero = "game_hero.json" //英雄
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hero_stargrow = "game_herostargrow.json" //英雄品质系数
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hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
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hero_starup = "game_herostarup.json" // 升星
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hero_levelup = "game_herolevelup.json" //英雄等级基础属性
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hero_exp = "game_heroexp.json" // 升级
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hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
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game_skillatk = "game_skillatk.json" // 英雄技能
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hero_resonance = "game_heroresonance.json" // 英雄共鸣
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hero_comatn = "game_comatn.json" // 英雄共鸣重置
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hero_awaken = "game_heroawaken.json" // 英雄觉醒
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hero_drawcard = "game_drawcard.json" // 抽卡
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hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
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hero_drawcost = "game_drawcost.json" // 抽卡消耗
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hero_fusion = "game_herofusion.json" // 卡牌融合
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hero_starupsp = "game_herostarupsp.json" // 精灵升星
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hero_talentskill = "game_talentskill.json" // 天赋
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hero_talent = "game_herotalent.json" // 天赋详细数据
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hero_itembox = "game_itembox.json" // 天赋详细数据
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)
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///配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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drawCardCfg map[string]map[int32][]*cfg.GameDrawCardData // 第一个key 卡池id 第二个key 星级
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//map["base_pool1"]map[3]*cfg.Game_drawCardData
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awakenMap map[int64]*cfg.GameHeroAwakenData
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resonanceMap map[int64]*cfg.GameHeroResonanceData
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starMap map[int64]*cfg.GameHeroStarupData
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module *Hero
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Hero)
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err = this.LoadMultiConfigure(map[string]interface{}{
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new_hero: cfg.NewGameHero,
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hero_stargrow: cfg.NewGameHeroStargrow,
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hero_levelgrow: cfg.NewGameHeroLevelgrow,
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hero_levelup: cfg.NewGameHeroLevelup,
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hero_exp: cfg.NewGameHeroExp,
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hero_skillup: cfg.NewGameHeroSkillLevel,
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game_skillatk: cfg.NewGameSkillAtk,
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hero_comatn: cfg.NewGameComAtn,
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hero_drawcard: cfg.NewGameDrawCard,
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hero_fusion: cfg.NewGameHerofusion,
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hero_starupsp: cfg.NewGameHeroStarupSp,
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hero_talentskill: cfg.NewGameTalentSkill,
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hero_talent: cfg.NewGameHeroTalent,
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hero_itembox: cfg.NewGameItemBox,
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})
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this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
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configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig)
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this.awakenMap = make(map[int64]*cfg.GameHeroAwakenData, 0)
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configure.RegisterConfigure(hero_awaken, cfg.NewGameHeroAwaken, func() {
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if v, err := this.GetConfigure(hero_awaken); err == nil {
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if _configure, ok := v.(*cfg.GameHeroAwaken); ok {
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for _, v := range _configure.GetDataList() {
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this.awakenMap[int64(utils.ToInt32(v.Hid)<<8)+int64(v.Phase)] = v
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
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}
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})
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// 共鸣
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this.resonanceMap = make(map[int64]*cfg.GameHeroResonanceData, 0)
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configure.RegisterConfigure(hero_resonance, cfg.NewGameHeroResonance, func() {
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if v, err := this.GetConfigure(hero_resonance); err == nil {
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if _configure, ok := v.(*cfg.GameHeroResonance); ok {
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for _, v := range _configure.GetDataList() {
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this.resonanceMap[int64(utils.ToInt32(v.Hid)<<8)+int64(v.Star)] = v
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
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}
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})
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// 升星
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this.starMap = make(map[int64]*cfg.GameHeroStarupData, 0)
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configure.RegisterConfigure(hero_starup, cfg.NewGameHeroStarup, func() {
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if v, err := this.GetConfigure(hero_starup); err == nil {
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if _configure, ok := v.(*cfg.GameHeroStarup); ok {
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for _, v := range _configure.GetDataList() {
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this.starMap[int64(utils.ToInt32(v.Id)<<8)+int64(v.Star)] = v
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
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}
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})
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return
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}
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// 获取英雄升星相关配置数据
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func (this *configureComp) GetHeroStarupConfig(hid string, star int32) *cfg.GameHeroStarupData {
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return this.starMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
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}
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// 通过英雄配置ID获取共鸣配置信息
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func (this *configureComp) GetHeroResonanceConfig(hid string, star int32) *cfg.GameHeroResonanceData {
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return this.resonanceMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
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}
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func (this *configureComp) GetHeroAwakenConfig(hid string, phase int32) *cfg.GameHeroAwakenData {
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return this.awakenMap[int64(utils.ToInt32(hid)<<8)+int64(phase)]
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}
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// 抽卡配置表
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func (this *configureComp) SetHeroDrawConfig() {
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var (
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v interface{}
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err error
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)
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if v, err = this.GetConfigure(hero_drawcard); err == nil {
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if _configure, ok := v.(*cfg.GameDrawCard); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
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return
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} else {
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for _, v := range _configure.GetDataList() {
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if _, ok := this.drawCardCfg[v.CardPoolType]; !ok {
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this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GameDrawCardData, 0)
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}
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if _, ok := this.drawCardCfg[v.CardPoolType][v.Star]; !ok {
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this.drawCardCfg[v.CardPoolType][v.Star] = make([]*cfg.GameDrawCardData, 0)
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}
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this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v)
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}
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
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}
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return
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}
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func (this *configureComp) GetPollByType(poosType string) map[int32][]*cfg.GameDrawCardData {
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return this.drawCardCfg[poosType]
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}
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// 获取英雄强化增加属性配置数据
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func (this *configureComp) GetHeroStargrowConfig() (configure *cfg.GameHeroStargrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_stargrow); err == nil {
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if configure, ok = v.(*cfg.GameHeroStargrow); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHero", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameHero", v)
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}
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return
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}
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// 获取英雄升级属性变化相关配置数据
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func (this *configureComp) GetHeroLevelgrowConfig() (configure *cfg.GameHeroLevelgrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelgrow); err == nil {
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if configure, ok = v.(*cfg.GameHeroLevelgrow); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroLevelgrow", v)
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return
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}
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}
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return
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}
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// 获取英雄升级相关配置数据
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func (this *configureComp) GetHeroLevelUpConfig() (configure *cfg.GameHeroLevelup, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelup); err == nil {
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if configure, ok = v.(*cfg.GameHeroLevelup); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroLevelup", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameHeroLevelup", v)
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}
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return
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}
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func (this *configureComp) GetHeroExpConfig() (configure *cfg.GameHeroExp, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_exp); err == nil {
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if configure, ok = v.(*cfg.GameHeroExp); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
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}
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return
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}
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func (this *configureComp) GetHeroExp(hid string) *cfg.GameHeroExpData {
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if v, err := this.GetConfigure(hero_exp); err == nil {
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if configure, ok := v.(*cfg.GameHeroExp); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
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return nil
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} else {
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return configure.Get(hid)
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
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}
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return nil
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}
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//英雄等级基础属性
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func (this *configureComp) GetHeroLevelup() (configure *cfg.GameHeroLevelup, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelup); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.GameHeroLevelup); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroLevelup", v)
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return
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}
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}
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return
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}
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//英雄品质系数
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func (this *configureComp) GetHeroStargrow() (configure *cfg.GameHeroStargrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_stargrow); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.GameHeroStargrow); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroStargrow", v)
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return
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}
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}
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return
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}
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//获取英雄配置
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func (this *configureComp) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
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if v, err := this.GetConfigure(new_hero); err == nil {
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if configure, ok := v.(*cfg.GameHero); ok {
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if v, ok := configure.GetDataMap()[heroCfgId]; ok {
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return v
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}
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}
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}
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this.module.Errorf("config no is *cfg.GameHero")
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return nil
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}
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//获取英雄星级配置
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func (this *configureComp) GetHeroStar(star int32) *cfg.GameHeroStargrowData {
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cfg, err := this.GetHeroStargrow()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[star]; ok {
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return v
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}
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return nil
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}
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//获取英雄等级配置
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func (this *configureComp) GetHeroLv(lv int32) *cfg.GameHeroLevelupData {
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cfg, err := this.GetHeroLevelup()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[lv]; ok {
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return v
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}
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return nil
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}
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// 英雄成长系数
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func (this *configureComp) GetHeroLevelgrow() (configure *cfg.GameHeroLevelgrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelgrow); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.GameHeroLevelgrow); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHeroLevelgrow", v)
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return
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}
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}
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return
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}
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//英雄成长配置
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func (this *configureComp) GetHeroLvgrow(heroId string) *cfg.GameHeroLevelgrowData {
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cfg, err := this.GetHeroLevelgrow()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[heroId]; ok {
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return v
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}
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return nil
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}
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// 获取英雄技能升级相关信息
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func (this *configureComp) GetHeroSkillUpConfig(skillid int32) (data *cfg.GameHeroSkillLevelData) {
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if v, err := this.GetConfigure(hero_skillup); err == nil {
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if conf, ok := v.(*cfg.GameHeroSkillLevel); ok {
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data = conf.Get(skillid)
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return
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}
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}
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return
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}
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// 获取英雄技能最大等级
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func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
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if v, err := this.GetConfigure(game_skillatk); err == nil {
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if configure, ok := v.(*cfg.GameSkillAtk); ok {
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for _, v1 := range configure.GetDataList() {
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if v1.Id == int32(skillId) {
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return v1.MaxLV
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}
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}
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}
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}
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return 0
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}
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func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GameComAtnData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(hero_comatn); err == nil {
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if configure, ok := v.(*cfg.GameComAtn); ok {
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data = configure.Get("hero_reset")
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return
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}
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}
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this.module.Errorf("cfg.GameComAtnData GetHeroResonanceRestConfig:id = hero_reset")
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return
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}
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// 获取卡牌合成配置
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func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofusionData) {
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if v, err := this.GetConfigure(hero_fusion); err == nil {
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if configure, ok := v.(*cfg.GameHerofusion); ok {
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data = configure.Get(cid)
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return
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}
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}
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this.module.Errorf("cfg.GameHerofusionData GetHeroFucionConfig:id = %s", cid)
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return
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}
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func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
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if v, err := this.GetConfigure(hero_starupsp); err == nil {
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if configure, ok := v.(*cfg.GameHeroStarupSp); !ok {
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hid = configure.Get(cid).Starid
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return
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}
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}
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this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid)
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return ""
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}
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func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) {
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if v, err := this.GetConfigure(hero_talent); err == nil {
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if configure, ok := v.(*cfg.GameHeroTalent); ok {
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data = configure.Get(id)
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return
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}
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}
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this.module.Errorf("cfg.GameHeroTalentData GetHeroTalent:id = %d", id)
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return nil
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}
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func (this *configureComp) GetHeroTalentSkill(skillId int32) (data *cfg.GameTalentSkillData) {
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if v, err := this.GetConfigure(hero_talentskill); err == nil {
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if configure, ok := v.(*cfg.GameTalentSkill); ok {
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data = configure.Get(skillId)
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return
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}
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}
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this.module.Errorf("cfg.GameTalentSkillData GetHeroTalentSkill:skillId = %d", skillId)
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return nil
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}
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// 天赋指定消耗
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func (this *configureComp) GetHeroTalentBoxItem(heroid string) (itemid string) {
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if v, err := this.GetConfigure(hero_itembox); err == nil {
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if configure, ok := v.(*cfg.GameItemBox); ok {
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itemid = configure.Get(heroid).Itemid
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return
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}
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}
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this.module.Errorf("cfg.GameItemBoxData GetHeroTalentBoxItem:skillId = %d", heroid)
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return ""
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}
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