100 lines
2.5 KiB
Go
100 lines
2.5 KiB
Go
package enchant
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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// 参数校验
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func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.EnchantChallengeReq) (errdata *pb.ErrorData) {
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if req.BossType <= 0 || req.Battle == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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return
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}
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// /挑战主线关卡
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func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallengeReq) (errdata *pb.ErrorData) {
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errdata = this.ChallengeCheck(session, req)
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if errdata != nil {
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return // 参数校验失败直接返回
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}
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enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_PagodaNotFound, // 道具数量不足
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Title: pb.ErrorCode_PagodaNotFound.ToString(),
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}
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return
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}
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cfgData, err := this.module.configure.GetEnchantBossConfigData(req.BossType)
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if len(cfgData) <= 0 { /// 启动前校验
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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}
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return
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}
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if errdata = this.module.CheckRes(session, cfgData[0].PsConsume); errdata != nil {
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return
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}
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_, ok := enchant.Boss[req.BossType]
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if !ok { // 类型校验
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enchant.Boss[req.BossType] = 0
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}
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// 获取分数
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var score int32
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var format []int32
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var battleconf *cfg.GameEnchantBossData
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score = int32(enchant.Boss[req.BossType])
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for _, v := range cfgData {
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if v.ScoreLow <= score && v.ScoreUp >= score {
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format = v.Boss
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battleconf = v
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}
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}
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errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Rulesid: battleconf.BattleReadyID,
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Ptype: pb.PlayType_enchant,
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Title: "",
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Format: req.Battle,
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Mformat: format,
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})
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if errdata != nil {
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return
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}
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session.SendMsg(string(this.module.GetType()), EnchantChallengeResp, &pb.EnchantChallengeResp{
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Info: &pb.BattleInfo{
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Id: record.Id,
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Title: record.Title,
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Rulesid: battleconf.BattleReadyID,
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Btype: record.Btype,
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Ptype: record.Ptype,
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RedCompId: record.RedCompId,
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Redflist: record.Redflist,
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BlueCompId: record.BlueCompId,
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Buleflist: record.Buleflist,
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},
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BossType: req.BossType,
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})
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return
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}
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