go_dreamfactory/modules/hero/module.go
2022-07-23 00:29:32 +08:00

223 lines
5.6 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
func NewModule() core.IModule {
m := new(Hero)
return m
}
type Hero struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelHero *ModelHero
}
//模块名
func (this *Hero) GetType() core.M_Modules {
return comm.ModuleHero
}
//模块初始化接口 注册用户创建角色事件
func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
//装备组件
func (this *Hero) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
//创建新英雄
func (this *Hero) CreateHeroes(uid string, heroCfgId ...int32) error {
return this.modelHero.createMultiHero(uid, heroCfgId...)
}
//创建叠加英雄
func (this *Hero) CreateRepeatHero(uid string, heroCfgId, num int32) (*pb.DBHero, error) {
return this.modelHero.createHeroOverlying(uid, heroCfgId, num)
}
//获取英雄
func (this *Hero) GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
hero := this.modelHero.getOneHero(uid, heroId)
if hero == nil {
return nil, pb.ErrorCode_HeroNoExist
}
return hero, pb.ErrorCode_Success
}
//佩戴装备
func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
var (
tagHero *pb.DBHero // 目标英雄 有可能是创建了新的英雄对象
)
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
tagHero = hero
list := make([]*pb.DBHero, 0)
if newHero, err := this.modelHero.setEquipment(hero); err != nil {
code = pb.ErrorCode_HeroEquipUpdate
return
} else {
if newHero != nil {
list = append(list, newHero)
tagHero = newHero
}
}
list = append(list, hero)
m, err1 := this.modelHero.PushHeroProperty(session, tagHero.Id) // 推送属性变化
if err1 != nil {
code = pb.ErrorCode_Unknown
this.Errorf("PushHeroProperty err!")
}
tagHero.Property = m
session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
this.modelHero.setEquipProperty(tagHero, equip)
return
}
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
heroes := this.modelHero.getHeroList(uid)
for _, h := range heroes {
h.Property = this.modelHero.PropertyCompute(uid, h.Id)
}
return heroes
}
//查询英雄数量
func (this *Hero) QueryHeroAmount(uId string, heroCfgId int32) (amount uint32) {
heroes := this.GetHeroList(uId)
for _, v := range heroes {
if v.HeroID == heroCfgId {
amount++
}
}
return amount
}
// 给指定英雄加经验
func (this *Hero) AddCardExp(uid string, heroId string, exp int32) (newhero *pb.DBHero, oldhero *pb.DBHero, code pb.ErrorCode) {
var (
curExp int32
curLv int32
err1 error
)
_hero, err := this.GetHero(uid, heroId) // 获取英雄信息
if err != 0 {
code = pb.ErrorCode_HeroNoExist
return
}
curExp = _hero.Exp
curLv = _hero.Lv
var maxLv int32 // 校验等级达到上限
maxLv = _hero.Star * comm.HeroStarLvRatio
_data := this.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code = pb.ErrorCode_HeroMaxLv
return
}
curExp += exp // 先把经验加上
for { // 死循环判断一键升级
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
curLv = maxLv
curExp = _data.Heroexp[0].N
break
}
if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
break
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
}
}
}
// 检测等级有变化 推送属性
if curLv != _hero.Lv {
data := make(map[string]int32, 0)
preConfig := this.configure.GetHeroLv(_hero.Lv)
nowConfig := this.configure.GetHeroLv(curLv)
data["hp"] = int32(nowConfig.Hp - preConfig.Hp)
data["atk"] = int32(nowConfig.Atk - preConfig.Atk)
data["def"] = int32(nowConfig.Def - preConfig.Def)
this.modelHero.mergeMainProperty(uid, heroId, data)
}
_hero.SameCount -= 1
curCount := _hero.SameCount
if _hero.SameCount == 0 {
this.modelHero.consumeHeroCard(uid, _hero.Id, 1)
}
update1 := map[string]interface{}{
"lv": curLv,
"exp": curExp,
"isOverlying": false,
"sameCount": 1,
}
newhero, err1 = this.modelHero.createOneHero(uid, _hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_DBError
}
_hero.Lv = curLv
_hero.Exp = curExp
_hero.IsOverlying = false
_hero.SameCount = 1
newhero.SameCount = curCount
update := map[string]interface{}{
"sameCount": curCount,
}
if err := this.modelHero.modifyHeroData(uid, _hero.Id, update1); err != nil {
code = pb.ErrorCode_DBError
}
if err := this.modelHero.modifyHeroData(uid, newhero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
oldhero = _hero
} else {
code = pb.ErrorCode_HeroNoExist
return
}
return
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, cardid string, amount int32) (hero *pb.DBHero, code pb.ErrorCode) {
var (
err error
)
hero, err = this.modelHero.consumeHeroCard(udi, cardid, amount)
if err != nil {
code = pb.ErrorCode_DBError
return
}
return
}
// 清空数据
func (this *Hero) CleanData(uid string) {
this.modelHero.cleanData(uid)
}