go_dreamfactory/sys/configure/structs/Tables.go

416 lines
13 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory
LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory
LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory
global *Game_global
hero *Game_hero
ui *Game_ui
skill *Game_skill
plot *Game_plot
extservers *Game_extservers
skillAtk *Game_skillAtk
skillAfteratk *Game_skillAfteratk
skillBuff *Game_skillBuff
skillPassive *Game_skillPassive
newHero *Game_newHero
heroStargrow *Game_heroStargrow
heroLevelgrow *Game_heroLevelgrow
heroStarup *Game_heroStarup
heroExp *Game_heroExp
heroLevelup *Game_heroLevelup
equip *Game_equip
equipAttrlibrary *Game_equipAttrlibrary
equipSuit *Game_equipSuit
equipColor *Game_equipColor
equipIntensify *Game_equipIntensify
item *Game_item
heroSkillLevel *Game_heroSkillLevel
heroResonance *Game_heroResonance
comAtn *Game_comAtn
heroAwaken *Game_heroAwaken
heroMethod *Game_heroMethod
shop *Game_shop
shopitem *Game_shopitem
activeReward *Game_activeReward
serverList *Game_serverList
com *Game_com
newSkill *Game_newSkill
model *Game_model
mainlineChapter *Game_mainlineChapter
mainlineEasy *Game_mainlineEasy
mainlineHard *Game_mainlineHard
mainlinePurgatory *Game_mainlinePurgatory
drawCard *Game_drawCard
drawUpdraw *Game_drawUpdraw
drawCom *Game_drawCom
drawCost *Game_drawCost
chatChannel *Game_chatChannel
chatSystem *Game_chatSystem
chatServerGroup *Game_chatServerGroup
chatChannelCom *Game_chatChannelCom
taskRound *Game_taskRound
taskActiveReward *Game_taskActiveReward
coin *Game_coin
initial *Game_initial
monster *Game_monster
equipPos *Game_equipPos
playerlv *Game_playerlv
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("LocalizeConfig_CN") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_EN") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_TW") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.global, err = NewGame_global(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.hero, err = NewGame_hero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_ui") ; err != nil {
return nil, err
}
if tables.ui, err = NewGame_ui(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skill") ; err != nil {
return nil, err
}
if tables.skill, err = NewGame_skill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_plot") ; err != nil {
return nil, err
}
if tables.plot, err = NewGame_plot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.extservers, err = NewGame_extservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newhero") ; err != nil {
return nil, err
}
if tables.newHero, err = NewGame_newHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.heroExp, err = NewGame_heroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.equip, err = NewGame_equip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.equipColor, err = NewGame_equipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.item, err = NewGame_item(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance") ; err != nil {
return nil, err
}
if tables.heroResonance, err = NewGame_heroResonance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_comatn") ; err != nil {
return nil, err
}
if tables.comAtn, err = NewGame_comAtn(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.heroAwaken, err = NewGame_heroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.heroMethod, err = NewGame_heroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.shop, err = NewGame_shop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.shopitem, err = NewGame_shopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.activeReward, err = NewGame_activeReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_serverlist") ; err != nil {
return nil, err
}
if tables.serverList, err = NewGame_serverList(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_com") ; err != nil {
return nil, err
}
if tables.com, err = NewGame_com(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newskill") ; err != nil {
return nil, err
}
if tables.newSkill, err = NewGame_newSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.model, err = NewGame_model(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter") ; err != nil {
return nil, err
}
if tables.mainlineChapter, err = NewGame_mainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy") ; err != nil {
return nil, err
}
if tables.mainlineEasy, err = NewGame_mainlineEasy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard") ; err != nil {
return nil, err
}
if tables.mainlineHard, err = NewGame_mainlineHard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory") ; err != nil {
return nil, err
}
if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.drawCard, err = NewGame_drawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawupdraw") ; err != nil {
return nil, err
}
if tables.drawUpdraw, err = NewGame_drawUpdraw(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcom") ; err != nil {
return nil, err
}
if tables.drawCom, err = NewGame_drawCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcost") ; err != nil {
return nil, err
}
if tables.drawCost, err = NewGame_drawCost(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.chatChannel, err = NewGame_chatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.chatSystem, err = NewGame_chatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.chatServerGroup, err = NewGame_chatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.chatChannelCom, err = NewGame_chatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.taskRound, err = NewGame_taskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.taskActiveReward, err = NewGame_taskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.coin, err = NewGame_coin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.initial, err = NewGame_initial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.monster, err = NewGame_monster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.equipPos, err = NewGame_equipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.playerlv, err = NewGame_playerlv(buf) ; err != nil {
return nil, err
}
return tables, nil
}