go_dreamfactory/sys/configure/structs/game.skillAfteratkData.go
2023-01-01 00:02:56 +08:00

146 lines
6.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSkillAfteratkData struct {
Id int32
EmitPR int32
From int32
Where []string
Order string
Limit int32
ExecuteCnt int32
Type int32
Argu []int32
FollowSK []int32
SucFollowSK []int32
FailFollowSK []int32
MustHit bool
DpsRevisiType int32
DpsCondition string
RevisiCondition string
RevisiParams []int32
}
const TypeId_GameSkillAfteratkData = -281122053
func (*GameSkillAfteratkData) GetTypeId() int32 {
return -281122053
}
func (_v *GameSkillAfteratkData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmitPR"].(float64); !_ok_ { err = errors.New("EmitPR error"); return }; _v.EmitPR = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["From"].(float64); !_ok_ { err = errors.New("From error"); return }; _v.From = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Where"].([]interface{}); !_ok_ { err = errors.New("Where error"); return }
_v.Where = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Where = append(_v.Where, _list_v_)
}
}
{ var _ok_ bool; if _v.Order, _ok_ = _buf["Order"].(string); !_ok_ { err = errors.New("Order error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Limit"].(float64); !_ok_ { err = errors.New("Limit error"); return }; _v.Limit = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExecuteCnt"].(float64); !_ok_ { err = errors.New("ExecuteCnt error"); return }; _v.ExecuteCnt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Argu"].([]interface{}); !_ok_ { err = errors.New("Argu error"); return }
_v.Argu = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Argu = append(_v.Argu, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FollowSK"].([]interface{}); !_ok_ { err = errors.New("FollowSK error"); return }
_v.FollowSK = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FollowSK = append(_v.FollowSK, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["SucFollowSK"].([]interface{}); !_ok_ { err = errors.New("SucFollowSK error"); return }
_v.SucFollowSK = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.SucFollowSK = append(_v.SucFollowSK, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FailFollowSK"].([]interface{}); !_ok_ { err = errors.New("FailFollowSK error"); return }
_v.FailFollowSK = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FailFollowSK = append(_v.FailFollowSK, _list_v_)
}
}
{ var _ok_ bool; if _v.MustHit, _ok_ = _buf["MustHit"].(bool); !_ok_ { err = errors.New("MustHit error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["DpsRevisiType"].(float64); !_ok_ { err = errors.New("DpsRevisiType error"); return }; _v.DpsRevisiType = int32(_tempNum_) }
{ var _ok_ bool; if _v.DpsCondition, _ok_ = _buf["DpsCondition"].(string); !_ok_ { err = errors.New("DpsCondition error"); return } }
{ var _ok_ bool; if _v.RevisiCondition, _ok_ = _buf["RevisiCondition"].(string); !_ok_ { err = errors.New("RevisiCondition error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["RevisiParams"].([]interface{}); !_ok_ { err = errors.New("RevisiParams error"); return }
_v.RevisiParams = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.RevisiParams = append(_v.RevisiParams, _list_v_)
}
}
return
}
func DeserializeGameSkillAfteratkData(_buf map[string]interface{}) (*GameSkillAfteratkData, error) {
v := &GameSkillAfteratkData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}