go_dreamfactory/sys/configure/structs/game.heroExpData.go
2023-02-06 11:54:05 +08:00

40 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroExpData struct {
Itemid string
Exp int32
Needgold int32
}
const TypeId_GameHeroExpData = -1440094703
func (*GameHeroExpData) GetTypeId() int32 {
return -1440094703
}
func (_v *GameHeroExpData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Itemid, _ok_ = _buf["itemid"].(string); !_ok_ { err = errors.New("itemid error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needgold"].(float64); !_ok_ { err = errors.New("needgold error"); return }; _v.Needgold = int32(_tempNum_) }
return
}
func DeserializeGameHeroExpData(_buf map[string]interface{}) (*GameHeroExpData, error) {
v := &GameHeroExpData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}