go_dreamfactory/sys/configure/structs/game.activeReward.go
2022-08-18 15:09:34 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameActiveReward struct {
_dataMap map[int32]*GameActiveRewardData
_dataList []*GameActiveRewardData
}
func NewGameActiveReward(_buf []map[string]interface{}) (*GameActiveReward, error) {
_dataList := make([]*GameActiveRewardData, 0, len(_buf))
dataMap := make(map[int32]*GameActiveRewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameActiveRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameActiveReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameActiveReward) GetDataMap() map[int32]*GameActiveRewardData {
return table._dataMap
}
func (table *GameActiveReward) GetDataList() []*GameActiveRewardData {
return table._dataList
}
func (table *GameActiveReward) Get(key int32) *GameActiveRewardData {
return table._dataMap[key]
}