go_dreamfactory/sys/configure/structs/Game.VikingLineupData.go

42 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameVikingLineupData struct {
Id int32
Robotid int32
Difficulty int32
Time int32
}
const TypeId_GameVikingLineupData = -1718713153
func (*GameVikingLineupData) GetTypeId() int32 {
return -1718713153
}
func (_v *GameVikingLineupData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
return
}
func DeserializeGameVikingLineupData(_buf map[string]interface{}) (*GameVikingLineupData, error) {
v := &GameVikingLineupData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}