go_dreamfactory/sys/configure/structs/Game.Battleready_capskill.go
2023-02-21 13:48:06 +08:00

43 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameBattleready_capskill struct {
_dataMap map[int32]*GameBattleready_capskillData
_dataList []*GameBattleready_capskillData
}
func NewGameBattleready_capskill(_buf []map[string]interface{}) (*GameBattleready_capskill, error) {
_dataList := make([]*GameBattleready_capskillData, 0, len(_buf))
dataMap := make(map[int32]*GameBattleready_capskillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameBattleready_capskillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameBattleready_capskill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameBattleready_capskill) GetDataMap() map[int32]*GameBattleready_capskillData {
return table._dataMap
}
func (table *GameBattleready_capskill) GetDataList() []*GameBattleready_capskillData {
return table._dataList
}
func (table *GameBattleready_capskill) Get(key int32) *GameBattleready_capskillData {
return table._dataMap[key]
}