go_dreamfactory/modules/caravan/api_buyorsell.go
2023-07-04 17:16:49 +08:00

225 lines
6.3 KiB
Go

package caravan
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) {
if len(req.Items) == 0 || req.City == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) {
var (
update map[string]interface{}
addScore int32 // 收益
cityInfo *pb.CityInfo
ok bool
upperLimit int32 // 单个物品堆叠上限
)
update = make(map[string]interface{})
if errdata = this.BuyOrSellCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
caravan, _ := this.module.modelCaravan.getCaravanList(session.GetUserId())
if cityInfo, ok = caravan.City[req.City]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
}
return
}
c, err := this.module.configure.GetCaravanLv(caravan.Lv)
if err == nil {
upperLimit = c.Bagtagnum // 获取单个格子堆叠数
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
// special 城市卖给玩家的商品
// exspecial 城市想要玩家卖给他的商品库
if !req.IsBuy { // 卖给npc
for k, v := range req.Items {
// 校验背包数据够不够
caravan.Items[k].Count -= v
if caravan.Items[k].Count < 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollItemNoEnough, // 道具数量不足
Title: pb.ErrorCode_TrollItemNoEnough.ToString(),
}
return
}
items := caravan.Items[k]
var price int32
price = items.Price
bFound := false
for _, v := range cityInfo.Special {
if v == k {
if cityConf, err := this.module.configure.GetCaravanCity(req.City); err == nil {
price = cityConf.Specialnum * price / 1000
bFound = true
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollItemNoEnough, // 道具数量不足
Title: pb.ErrorCode_TrollItemNoEnough.ToString(),
Message: err.Error(),
}
return
}
break
}
}
if !bFound {
if cityConf, e := this.module.configure.GetCaravanCity(req.City); e == nil {
for _, v := range cityConf.Exspecial {
if v == k {
price = cityConf.Exspecialnum * price / 1000
}
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
}
}
addScore += price * v // 卖出收益
}
if this.module.ArrayBag(caravan, upperLimit) { // 背包满了
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollMaxItemCount, // 道具数量不足
Title: pb.ErrorCode_TrollMaxItemCount.ToString(),
}
return
}
// 统计 收益
var lvReward []*cfg.Gameatn
caravan.Profit += int64(addScore)
update["profit"] = caravan.Profit
curLv := this.module.CheckCaravavLvUp(caravan)
if curLv > caravan.Lv {
for i := caravan.Lv; i <= curLv-caravan.Lv; i++ {
if c, err := this.module.configure.GetCaravanLv(int32(i)); err == nil {
lvReward = append(lvReward, c.Reward...)
update["lv"] = curLv
update["baglimit"] = c.Bagtop
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
caravan.Lv = curLv
// update user caravanlv
if err = this.module.ModuleUser.SetUserCaravanLvChange(session, curLv); err != nil {
this.module.Errorf("update caravanlv error: %v", err)
}
}
if len(lvReward) > 0 {
if reward := this.module.DispenseRes(session, lvReward, true); reward != nil {
this.module.Errorf("lv reward dispenseRes err:%v", lvReward)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
} else { // 买入
for k, v := range req.Items {
if _, ok := caravan.Items[k]; !ok {
caravan.Items[k] = &pb.BagInfo{
Count: 0,
Price: 0,
}
}
bFound := false
// 计算均价
totla := caravan.Items[k].Count * caravan.Items[k].Price
var price int32
price = caravan.Goods[k].Price
for _, v := range cityInfo.Special {
if v == k {
bFound = true
break
}
}
if !bFound {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollCityUnSellItem, // 城市不卖这个物品
Title: pb.ErrorCode_TrollCityUnSellItem.ToString(),
}
return
}
caravan.Items[k].Count += v
totla += price * v
caravan.Items[k].Price = totla / caravan.Items[k].Count
// 同步更新该城市的 出售货物信息
cityInfo.Count[k] += v
if itemConf, err := this.configure.GetCaravanGoods(k); err == nil { // 更新商店库存
if cityInfo.Count[k] > itemConf.Goodsnum {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollBuyMax, // 商品数量不足
Title: pb.ErrorCode_TrollBuyMax.ToString(),
}
return
}
update["city"] = caravan.City
addScore -= price * v
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, // 商品数量不足
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
if this.module.ArrayBag(caravan, upperLimit) { // 背包满了
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollMaxItemCount,
Title: pb.ErrorCode_TrollMaxItemCount.ToString(),
}
return
}
}
if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
A: "attr",
T: "merchantmoney",
N: addScore,
}}, true); errdata != nil {
this.module.Errorf("获得虚拟币失败:%v", errdata)
}
update["items"] = caravan.Items
update["baglimit"] = caravan.Baglimit
update["useCount"] = caravan.UseCount // 更新背包使用数量
this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "buyorsell", &pb.CaravanBuyOrSellResp{
Data: caravan,
})
return
}