go_dreamfactory/sys/configure/structs/Game.UiGameConsumData.go
2023-08-09 16:21:36 +08:00

74 lines
3.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameUiGameConsumData struct {
Gameid int32
Usepawer int32
Itemget *Gameatn
Getmax int32
Cost *Gameatn
Costget []*Gameatn
Reward []*Gameatn
}
const TypeId_GameUiGameConsumData = 380347541
func (*GameUiGameConsumData) GetTypeId() int32 {
return 380347541
}
func (_v *GameUiGameConsumData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gameid"].(float64); !_ok_ { err = errors.New("gameid error"); return }; _v.Gameid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["usepawer"].(float64); !_ok_ { err = errors.New("usepawer error"); return }; _v.Usepawer = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["itemget"].(map[string]interface{}); !_ok_ { err = errors.New("itemget error"); return }; if _v.Itemget, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["getmax"].(float64); !_ok_ { err = errors.New("getmax error"); return }; _v.Getmax = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost"].(map[string]interface{}); !_ok_ { err = errors.New("cost error"); return }; if _v.Cost, err = DeserializeGameatn(_x_); err != nil { return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["costget"].([]interface{}); !_ok_ { err = errors.New("costget error"); return }
_v.Costget = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Costget = append(_v.Costget, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameUiGameConsumData(_buf map[string]interface{}) (*GameUiGameConsumData, error) {
v := &GameUiGameConsumData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}