go_dreamfactory/modules/combat/api_drop.go
2023-05-24 18:52:32 +08:00

87 lines
2.3 KiB
Go

package combat
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode) {
return
}
///奖励领取
func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
info *pb.DBCombatUser
lv *pb.DBCombatLevel
lvconf *cfg.GameCombatLevelData
box *cfg.GameCombatBoxData
atns []*pb.UserAssets
ok bool
err error
)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Progress: lv.Progress})
} else {
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code})
}
}()
if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
return
}
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if lv, ok = info.Level[req.Level]; !ok {
code = pb.ErrorCode_ReqParameterError
this.module.Errorf("no in Level:%s", req.Level)
return
}
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_DBError
return
}
if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil {
code = pb.ErrorCode_DBError
return
}
for _, v := range lv.Passdrop {
if v == req.Drop {
code = pb.ErrorCode_ReqParameterError
return
}
}
lv.Passdrop = append(lv.Passdrop, req.Drop)
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
// user := this.module.ModuleUser.GetUser(session.GetUserId())
// reward := this.module.ModuleTools.GetGroupDataByLottery(box.Drop, user.Vip, user.Lv)
reward := this.module.configure.GetDropReward(box.Drop)
this.module.DispenseRes(session, reward, true)
atns = make([]*pb.UserAssets, len(reward))
for i, v := range reward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid))
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
return
}