go_dreamfactory/modules/worldtask/model_worldtask.go
2023-04-01 15:20:38 +08:00

275 lines
6.9 KiB
Go

package worldtask
import (
"errors"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go.mongodb.org/mongo-driver/mongo"
)
type ModelWorldtask struct {
modules.MCompModel
moduleWorldtask *Worldtask
service core.IService
}
func (this *ModelWorldtask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableWorldtask
this.moduleWorldtask = module.(*Worldtask)
this.service = service
return
}
// 获取玩家世界任务
func (this *ModelWorldtask) getWorldtask(uid string) (*pb.DBWorldtask, error) {
d := &pb.DBWorldtask{}
if err := this.Get(uid, d); err != nil {
if err != mongo.ErrNoDocuments {
log.Error("getWorldtask", log.Field{Key: "uid", Value: uid})
return d, err
}
}
return d, nil
}
// 判断前置任务是否完成
// true 已完成 false未完成
func (this *ModelWorldtask) IsPreFinished(groupId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) bool {
var (
lastTaskId int32
preTaskFinished bool
)
if curTaskConf.Ontxe == 0 {
preTaskFinished = true
} else {
lastTaskId = curTaskConf.Ontxe
}
for _, v := range userTask.TaskList {
if lastTaskId == v {
preTaskFinished = true
}
}
return preTaskFinished
}
// 判断任务是否已完成
func (this *ModelWorldtask) isFinished(taskId int32, list []*pb.Worldtask) bool {
for _, v := range list {
if v.TaskId == taskId {
return true
}
}
return false
}
// 完成任务
func (this *ModelWorldtask) finishTask(groupId, taskId int32, task *pb.DBWorldtask) error {
if task == nil {
return errors.New("worldtask is nil")
}
update := map[string]interface{}{}
taskConf := this.moduleWorldtask.worldtaskConf.GetDataMap()[taskId]
if taskConf == nil {
return comm.NewCustomError(pb.ErrorCode_ConfigNoFound)
}
update["uid"] = task.Uid
wt := &pb.Worldtask{
TaskId: taskId,
TaskType: taskConf.Des,
}
for _, tId := range task.TaskList {
if tId == taskId {
return comm.NewCustomError(pb.ErrorCode_WorldtaskFinihed)
}
}
task.TaskList = append(task.TaskList, taskId)
if task.CurrentTask == nil {
task.CurrentTask = make(map[int32]*pb.Worldtask)
}
//判断是否有下个任务
if taskConf.IdAfter != 0 {
wt.NpcStatus = 0
wt.DeliverNpc = 0
wt.CondiIds = []int32{}
task.CurrentTask[groupId] = wt
update["currentTask"] = task.CurrentTask
}
update["taskList"] = task.TaskList
if err := this.Change(task.Uid, update); err != nil {
return err
}
return nil
}
// 查找后续任务
func (this *ModelWorldtask) findNextTasks(parentTaskId int32) (taskIds []int32) {
gwt, err := this.moduleWorldtask.configure.getWorldtaskCfg()
if err != nil || gwt == nil {
return
}
for _, v := range gwt.GetDataList() {
if v.Ontxe == parentTaskId {
taskIds = append(taskIds, v.Key)
}
}
return
}
func (this *ModelWorldtask) updateCheckCond(uid string, userTask *pb.DBWorldtask, nextTaskId int32) *pb.DBWorldtask {
//检查下个任务的完成条件
nextTaskConf, err := this.moduleWorldtask.configure.getWorldtaskById(nextTaskId)
if err != nil {
return nil
}
if nextTaskConf == nil {
return nil
}
if userTask.CurrentTask == nil {
userTask.CurrentTask = make(map[int32]*pb.Worldtask)
}
update := make(map[string]interface{})
if (len(nextTaskConf.Completetask) == 1 && nextTaskConf.Completetask[0] == 0) ||
len(nextTaskConf.Completetask) == 0 {
wt := &pb.Worldtask{
TaskId: nextTaskId,
TaskType: nextTaskConf.Des,
CondiIds: []int32{},
}
userTask.CurrentTask[nextTaskConf.Group] = wt
update["currentTask"] = userTask.CurrentTask
} else {
for _, condiId := range nextTaskConf.Completetask {
if condiId == 0 {
continue
}
nwt, ok := userTask.CurrentTask[nextTaskConf.Group]
if ok {
nwt.TaskId = nextTaskId
nwt.TaskType = nextTaskConf.Des
} else {
nwt = &pb.Worldtask{
TaskId: nextTaskId,
TaskType: nextTaskConf.Des,
}
}
if m, err := this.service.GetModule(comm.ModuleRtask); err == nil {
iwt, ok := m.(comm.IRtask)
if ok {
if mc := iwt.CheckCondi(uid, condiId); mc != pb.ErrorCode_Success {
this.moduleWorldtask.Debug("任务完成条件不满足",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "taskId", Value: nextTaskId},
log.Field{Key: "condiId", Value: condiId},
)
} else {
if ok {
nwt.CondiIds = append(nwt.CondiIds, condiId)
} else {
condiIds := []int32{condiId}
nwt.CondiIds = condiIds
}
}
}
}
userTask.CurrentTask[nextTaskConf.Group] = nwt
update["currentTask"] = userTask.CurrentTask
}
}
if len(update) > 0 {
if err := this.Change(uid, update); err != nil {
return nil
}
}
return userTask
}
func (this *ModelWorldtask) taskFinishPush(session comm.IUserSession, groupId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) {
nextTaskIds := this.findNextTasks(curTaskConf.Key)
this.moduleWorldtask.Debug("nextTaskIds", log.Field{Key: "nextTaskIds", Value: nextTaskIds})
nextTask := make(map[int32]*pb.Worldtask)
for _, next := range nextTaskIds {
ut := this.updateCheckCond(session.GetUserId(), userTask, next)
if ut != nil {
for k, v := range ut.CurrentTask {
nextTask[k] = &pb.Worldtask{
TaskId: v.TaskId,
}
}
}
}
if nextTaskIds == nil {
nextTask[groupId] = &pb.Worldtask{} //表示没有下一个任务
}
// 任务完成推送
session.SendMsg(string(this.moduleWorldtask.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
NextTask: nextTask,
})
if curTaskConf.IdAfter == 0 {
// 章节完成
if _, ok := userTask.Chapters[groupId]; !ok {
if userTask.Chapters == nil {
userTask.Chapters = make(map[int32]int32)
userTask.Chapters[groupId] = 1 //已解锁待领取
update := map[string]interface{}{
"chapters": userTask.Chapters,
}
this.Change(session.GetUserId(), update)
}
}
}
}
func (this *ModelWorldtask) taskFinish(session comm.IUserSession, groupId, taskId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) {
if err := this.finishTask(groupId, taskId, userTask); err != nil {
this.moduleWorldtask.Error("完成任务失败",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "groupId", Value: groupId},
log.Field{Key: "taskId", Value: taskId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
this.moduleWorldtask.DispenseRes(session, curTaskConf.Reword, true)
//判断是否配置了通知module
for _, m := range curTaskConf.Module {
i, err := this.service.GetModule(core.M_Modules(m))
if err != nil {
this.moduleWorldtask.Errorln(err)
continue
}
if ic, ok := i.(comm.ITaskComplete); ok {
ic.TaskComplete(session, taskId)
}
}
}